Screen grab from Unity software of The Valley landscape

The Valley

Read the project write-up This is the technical write-up
Screen grab of the bird from Herd & Bird in 3DS Max
Screen grab of the bird from Herd & Bird in Unity software.
Screen grab of the a blue and orange character in Unity software.
Screen grab of the 'I have feelings too' Robot in 3DS Max
Screen grab of Valley, Long shot from within Unity software.

Using Unity for VR

One of the challenges of VR was choosing the right platform for development. We chose Unity because of the integrated support from Oculus for the Samsung Gear VR.

We opted for Mobile VR as we wanted our project to be portable and easy to set up and share.

hops1 Created with Sketch.
Screen grab of characters in 3DS Max

Some old friends..

We thought it would be cool to bring back some old friends from previous projects. Not only did this save a lot of time by re-using assets, it was also great to experience these characters in VR - it gave us a whole new perspective on our creations.

circles3 Created with Sketch.
Screen grab of assets within Unity Software

What’s that I hear overhead?

VR gives you great opportunities for creating atmosphere, not just with visuals but also with sound. We had a lot of fun experimenting with audio attached to distant objects, using 3D spatial sound you can hear these floating islands looming over the valley. There are a number of different audio cues to attract the viewer to points of interest.

hops1 Created with Sketch.
Read the project write-up This is the technical write-up